Friday, 12 June 2015


Greetings friends!

Well it's finally here! The release I've been teasing for about a month, Version is finally ready and available for download and consumption HERE!

No doubt you are all probably wondering just what is new in this build?

Well I won't spoil the big twists but we have quite a major change to how armour is dealt with; gone is the Df stat on unit profiles. Yup, we got rid of a whole stat!!

Melee has been redesigned. Now if you attack from behind or the side it is treated the same as it was before, but if you attack from the front, there is a chance that the opponent will be able to attack you instead!
- There were many reasons behind this change. From a logic point of view it reflects how better armed or trained people will get the drop on those without the gear or training. From a game point of view it eliminates throw-away punch moves. Before if a unit was engaged in melee and unable to throw off a pursuit it would not be uncommon for a throw-away punch move to be made on the grounds that it might get lucky and hurt the opponent. Now such moves would actually open the attacker up to being attacked themselves!

Yup, for starters you will notice that gangs have been renamed as Troops. It's a more generic term and covers groups of the Accord who are more organised and militant than the Reavers. It's not perfect, but it's better.

So we have the introduction of the Hydan race. These are our version of the Space Elves. 40k has the Eldar, Star Trek has the Vulcans, Babylon 5 had the Mimbari, we have the Hydan!

First up are the Wraiths!
These guys are technologically advanced, Xenophobic a-holes who will shoot you with their laser rifles while hidden by stealth cloaking tech. How do you defeat them? Well that's the secret! But bringing down their defences sure sounds like a good idea to me!

Next we have the Trydan or 'True Hydan' as they call themselves. These are slightly less tech based than the Wraiths, even more xenophobic and 100 times more a-hole!

These are the ultimate sadistic bastards of Override. They junk themselves up on their home brewed street drugs, before sneaking in the shadows to insta KO you with their sleep collars. When they are not being sneaky bastards they are wading down the centre of the board with twin Yakuzi Pistols with a massive "Come At Me Bo!" sign strapped to their chests.

Plus there are little tweaks here and there, new equipment added. Some of it you will notice you can't use yet, this is down to no one having a Tm stat high enough to equip the items. That's intended! Remember that Override is a campaign led Sci-Fi game, so to get the most out of it you need to play the campaign rules, which are coming I promise!

Next up: Flavour titles for Troop Profiles. Like how the UEF Hacker is called a Comms-Tech, expect that for most if not all the other Troops.

Revised scenarios to remove fluffiness and make them a lot cleaner!

Hope you enjoy. Until next time, stay safe and be excellent to each other.

- Your friendly neighbourhood Doctor Loxley

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