Greetings friends,
So the past week or so has been a little crazy. I've been sorting out the first video episode of Hobby Sofa https://youtu.be/IvI0HTjwYQQ been planning the demo Forces for DaffCon in April, finalising the beta copy of the First Law: Override book and sending it out for proof reading.
The feedback from the proof reading has been fantastic, misformats, missing info and errors have been found, suggestions made and I am preparing this week to make the corrections followed by writing the first draft of the new sections (a general overview of the world, a glossary, that sort of thing).
Next week I'll be sending it out again, hopefully with a new cover for final proof reading. If all goes well it is going to the printers and the first ever hard-copy demo book of First Law: Override will be produced!
Can you believe that? This time last year it was nothing more than a single double side of A4 with mirroring human units, now it's 100 pages of stories, fluff, characters and rules. It features two factions, 4 organisations and three races!
**********
But if I could I'd rather not think about that right now. It's kind of making my brain ache and my chest flutter when the gravity of the situation truly dawns on me.
Instead I'd like to talk about the future of the game.
So we have a Book 2 in development. To date it is very loosey-goosey, but it has the bare bones of a book 2 that will provide you the players with something substantial and meaty to sink your teeth into.
So no doubt you are wondering what will feature in Book 2?
Well let me see what I can reveal...
For starters we have a story driven campaign. This will be a series of missions who when played in the designated order will tell the story of a city under siege from a terrifying menace. Of course you can play these missions out of order as just part of a regular campaign, but trust me - you'll want to play through this campaign.
Remember that terrifying menace I just referred to? Well it's big news, like world swallowing big! So I guess that means we're going to need some new Forces right? Damn right!
In order to hold the lines the Reavers bring to their front a secret force that the Raiders have been working on and protecting for quite a few years.
At the same time the Accord makes an unlikely ally by reaching out a branch of membership to the last group they ever expected.
- Both forces have either been hinted at, mentioned or had a counter part in the Core book (Book 1).
We're also going to need to move on the characters with this campaign, right?
Correct!
Book 2's campaign will be designed to be played with experienced Forces. Time has passed on Honos, and with it time has had it's effect on the characters we already have (Mercs). Some will no doubt have new weapons and gear, perhaps even new skills. Maybe others have sustained injuries or even been killed? You'll have to see!
But we'll also need some new Mercs as well, which is where the 602 Bounty Store comes in. With the advent of Paul Homes, Redd, Claire 'Rook' Feilding and Charlie & Shogun you will have 4 new Mercs (Charlie & Shogun count as a single Merc recruitment). Each of these Mercs can be taken separately or you can field them as a 500Nt Force themselves.
And that brings us to the close of Book 2. So there we have it! A new Campaign, 2 new Forces, new Mercs and changes to existing Mercs.
With hope that will be more than enough meat for you all!
Now I should re-tune my brain and get back on the task of making sure the Core book is done in time!
Until next time; stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
Tuesday, 26 January 2016
Friday, 22 January 2016
PC Game of the Year - 2015: Runner Up #4
Greetings friends and welcome to the lot of the New Fairbank News PC Game of the Year Runners Up!
Today I'm here to talk to you about the near masterpiece Dying Light!

Now a little bit of disclosure, it was until December that this game was my GotY, but due to reasons another game squeezed ahead of this.
Now for those who don't know, Dying Light is the spiritual successor to the zombie apocalypse game; Dead Island. Developed by the original team and using an enhanced version of the Dead Island game engine; Dying Light was released in Q1 of 2015 to a quiet celebration. It seemed that those who played the game had nothing but very positive things to say about the game, but the issue was that at the time there were very few people who had played it to give that good feedback.
The only reason I can give for this considering the popularity of zombie games is down to either the let down that Dead Island was before it, or more importantly; the poor marketing that came for Dying Light.
From my experience, most people thought that Dying Light was a Zombie game that focuses on a day/night cycle, with night time being the most dangerous due to the zombies being turbo charged during this time. Oh and you can climb on things...

All of this is true, but truly the focus is totally off.
Dying Light is not a Zombie game with free running, it is a Free Running game with Zombies.
That is a very important distinction. There are countless times where the best outcome in this game can only be reached via running away, when you turn tail on the Night Hunters and sprint with all your might, vaulting over fences and gates, climbing up and through buildings and releasing noise crackers to try and confuse or distract the terrifying horde just inches behind you.
There are so many moments within this game that you get so sucked into the game, and when you are required to perform vertigo inducing high-rise walks, or shriek forcing jumps down more stories than should be humanly possible to survive never mind walk away without a limp.

What is possibly most notable about Dying Light however is the location. The dying city you find yourself in is a place that feels natural in itself. It is filled with locations where your parqkore skills are in constant use, but it doesn't feel like these sites have been conveniently placed, which when you compare with similar free running games like Mirrors Edge for example, is a refreshing change.
So there we have the final runner up; Dying Light. Do you like zombie games? Do you like free running games? Do you like engaging characters? Do you like running for your life while your heart is pounding in your throat?
If the answer to this is yes, play Dying Light!
Until next time; stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
Today I'm here to talk to you about the near masterpiece Dying Light!

Now a little bit of disclosure, it was until December that this game was my GotY, but due to reasons another game squeezed ahead of this.
Now for those who don't know, Dying Light is the spiritual successor to the zombie apocalypse game; Dead Island. Developed by the original team and using an enhanced version of the Dead Island game engine; Dying Light was released in Q1 of 2015 to a quiet celebration. It seemed that those who played the game had nothing but very positive things to say about the game, but the issue was that at the time there were very few people who had played it to give that good feedback.
The only reason I can give for this considering the popularity of zombie games is down to either the let down that Dead Island was before it, or more importantly; the poor marketing that came for Dying Light.
From my experience, most people thought that Dying Light was a Zombie game that focuses on a day/night cycle, with night time being the most dangerous due to the zombies being turbo charged during this time. Oh and you can climb on things...

All of this is true, but truly the focus is totally off.
Dying Light is not a Zombie game with free running, it is a Free Running game with Zombies.
That is a very important distinction. There are countless times where the best outcome in this game can only be reached via running away, when you turn tail on the Night Hunters and sprint with all your might, vaulting over fences and gates, climbing up and through buildings and releasing noise crackers to try and confuse or distract the terrifying horde just inches behind you.
There are so many moments within this game that you get so sucked into the game, and when you are required to perform vertigo inducing high-rise walks, or shriek forcing jumps down more stories than should be humanly possible to survive never mind walk away without a limp.

What is possibly most notable about Dying Light however is the location. The dying city you find yourself in is a place that feels natural in itself. It is filled with locations where your parqkore skills are in constant use, but it doesn't feel like these sites have been conveniently placed, which when you compare with similar free running games like Mirrors Edge for example, is a refreshing change.
So there we have the final runner up; Dying Light. Do you like zombie games? Do you like free running games? Do you like engaging characters? Do you like running for your life while your heart is pounding in your throat?
If the answer to this is yes, play Dying Light!
Until next time; stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
Tuesday, 19 January 2016
PC Game of the Year - 2015: Runner Up #3
Greetings friends!
As a bit of a surprise the 3rd Runner Up for New Fairbank News PC Game of the Year is something that I am sure you never expected from me and certainly nothing I expected from myself.
I am of course talking about Call of Duty: Black Ops 3.

Now as you may (or may not) know, I've been on a bit of a SciFi/CyberPunk thrill seek recently, and then come October/November I see an advert for the 2015 Call of Duty game.
It is not news that these games get churned out annually by distributor Activision, and as per usual here you see another 'Campaign Trailer' with lots of action, very nice visuals and... Woah what is that? Cybernetic arms! Neural Interfaces! Holy shit! It's cyberpunk!
You see there is no denying that the Call of Duty games are popular. They create very well produced single player campaigns, complete with action filled and balanced multiplayer that within minutes of playing will have you reaching for a bottle in despair as your ass is repeatedly handed to you by someone who you assume (based on the stereotype) is at most 14 years old.
But it's fun!

This is why people come back year in year out for the latest offering, the games are bloody fun, and this version is no different.
What is different is that it's cyberpunk and as such scratches an itch I haven't really felt since games like Deus Ex: Human Revolution. Had the upcoming Mankind Divided be released in 2015 rather than 2016, chances are I would be talking about it rather than Black Ops 3, but I'll take what I get, and in this case we are talking about a game that felt a lot like Deus Ex: Lite while referring to the campaign (there's only so much multiplayer humiliation I can take).
The storyline is engaging and it does begin to ask the usual questions raised through cyberpunk storylines. You know the ones: "when is an AI truly alive?" And "am I truly alive?" Along with global conspiracies and that sort of black hat nonsense. It's fun, it's escapism, it has guns that feel good and sound good, it's nothing new.
Yup, putting this game alongside such greats as say Deus Ex or Remember Me results in something that by all intents and purposes is quite mundane and run-off-the-mill. But at the same time it doesn't stop it bring fun and enjoyable!
I suppose the way I have come to see Black Ops 3 is very much in the same vein as Warhammer 40,000 is for war gaming. Now I know a lot will disagree to me, but in my eyes 40k is a game of non-committance. From the rules who appear to have little to no balancing, through to the story and fluff which despite being extremely popular seems to hold absolutely no nuance. Despite all of this 40k is very much a gateway game and gateway storyline. Black Ops 3 is the same.

It's no surprise to those familiar know that the Call of Duty games are very popular with teens, and as such there is a possibility no matter how narrow that some of them may not have had the joys of experiencing the cyberpunk genre, well here is Black Ops 3 with Cyberpunk-lite ready to wet their appetite and get them to explore further.
Personally I say the more the merrier.
And even if that is total bullshit, if Black Ops 3 isn't a gateway game to the wider Cyberpunk genre, if it is literally the cyberpunk equivalent of trash-fiction; let us be honest, we all have that one book or film which we acknowledge is trash but we love it despite itself!
And that for me is Black Ops 3!
Tune in next time where I tackle the 4th and final runner up in the New Fairbank News PC Game of the Years Awards!
Until then stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
As a bit of a surprise the 3rd Runner Up for New Fairbank News PC Game of the Year is something that I am sure you never expected from me and certainly nothing I expected from myself.
I am of course talking about Call of Duty: Black Ops 3.

Now as you may (or may not) know, I've been on a bit of a SciFi/CyberPunk thrill seek recently, and then come October/November I see an advert for the 2015 Call of Duty game.
It is not news that these games get churned out annually by distributor Activision, and as per usual here you see another 'Campaign Trailer' with lots of action, very nice visuals and... Woah what is that? Cybernetic arms! Neural Interfaces! Holy shit! It's cyberpunk!
You see there is no denying that the Call of Duty games are popular. They create very well produced single player campaigns, complete with action filled and balanced multiplayer that within minutes of playing will have you reaching for a bottle in despair as your ass is repeatedly handed to you by someone who you assume (based on the stereotype) is at most 14 years old.
But it's fun!

This is why people come back year in year out for the latest offering, the games are bloody fun, and this version is no different.
What is different is that it's cyberpunk and as such scratches an itch I haven't really felt since games like Deus Ex: Human Revolution. Had the upcoming Mankind Divided be released in 2015 rather than 2016, chances are I would be talking about it rather than Black Ops 3, but I'll take what I get, and in this case we are talking about a game that felt a lot like Deus Ex: Lite while referring to the campaign (there's only so much multiplayer humiliation I can take).
The storyline is engaging and it does begin to ask the usual questions raised through cyberpunk storylines. You know the ones: "when is an AI truly alive?" And "am I truly alive?" Along with global conspiracies and that sort of black hat nonsense. It's fun, it's escapism, it has guns that feel good and sound good, it's nothing new.
Yup, putting this game alongside such greats as say Deus Ex or Remember Me results in something that by all intents and purposes is quite mundane and run-off-the-mill. But at the same time it doesn't stop it bring fun and enjoyable!
I suppose the way I have come to see Black Ops 3 is very much in the same vein as Warhammer 40,000 is for war gaming. Now I know a lot will disagree to me, but in my eyes 40k is a game of non-committance. From the rules who appear to have little to no balancing, through to the story and fluff which despite being extremely popular seems to hold absolutely no nuance. Despite all of this 40k is very much a gateway game and gateway storyline. Black Ops 3 is the same.

It's no surprise to those familiar know that the Call of Duty games are very popular with teens, and as such there is a possibility no matter how narrow that some of them may not have had the joys of experiencing the cyberpunk genre, well here is Black Ops 3 with Cyberpunk-lite ready to wet their appetite and get them to explore further.
Personally I say the more the merrier.
And even if that is total bullshit, if Black Ops 3 isn't a gateway game to the wider Cyberpunk genre, if it is literally the cyberpunk equivalent of trash-fiction; let us be honest, we all have that one book or film which we acknowledge is trash but we love it despite itself!
And that for me is Black Ops 3!
Tune in next time where I tackle the 4th and final runner up in the New Fairbank News PC Game of the Years Awards!
Until then stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
Friday, 8 January 2016
PC Game of the Year - 2015: Runner Up #2
Greetings friends and welcome to the PC Game of the Year 2015: Runner Up #2.
SOMA

SOMA is a game by horror giants Frictional Games famous of course for the Preumbra and Amnesia games.
Unlike these games the focus on SOMA is less about avoiding combat and hiding and more about puzzles and storyline/immersion.
Some may argue that SOMA is nothing more than a walking simulator, and to a varying degree they would be right, but in comparison to games like Dear Ester and Vanishing of Ethan Carter SOMA places you directly into the events. Yes you are going through the underwater complex after a big scale event, and through audio and text logs you are piecing together what happened, but in this regards it is no difference to how the events of Bioshock or DeadSpace play out. You are still very much dead-centre of the action, and your choices can and do have an effect on the world.

Now already you will notice I have made a reference to Bioshock. As SOMA is a game that uses water as a medium for isolation compared to the more traditional 'space' of SciFi, it is hard not to make this comparison. However I would ask you to keep Bioshock out of this. Let us not forget that we know more about the surface of Mars than we do about the depths of our own oceans. This is less about exploiting a popular game franchise, and more about making use of the familiar (and yet alien) to creepy if not terrifying purposes.

The thing about SOMA however, the very thing that makes it so great is not it's heart thumping chase scenes or underwater claustrophobia. It's the existential questions it makes you ask yourself.
Traditionally games that fall under the walking simulator genre title, they usually have some sort of question to ask or s message to portray, and in this case SOMA is no different, except that it's question is far more reaching than about how real is imagination, or how coming out as a lesbian can seem like fighting a terrible monster. This game instead makes you question what it means to be alive.
- Should we stand by the MRS GREN requirements and dictionary definition of sentience, or instead is a more I think; therefore I am am approach more suitable. If something thinks it's alive, is it? Do we have the right to stand over it and arbitrarily declare it wrong with no right to life?

It are those questions where SOMA really shines.
Now I know what many of you will be thinking right now, you are well educated, you know about science and synapses and to you, you already know the answer. After all this is science we are talking about, there's no room for wishy-washy grey-nonsense...
Well before I played this game I felt the same, I felt this was a black and white situation and played through the first 2/3rds of the game being unchallenged with that notion. Then the remaining 3rd happened and my mind was blown.
So I would advise you to play this game, go through it at your own pace and explore everything there is. Ask yourself the questions it wants you to ask and at the end see if you still hold the same thoughts you did.
I know that even after months after completing the game, I still can't answer one of the questions, there are just too many ethical based variables, and the fact that this game has put me in that situation, a situation that NO other game has ever done before, is why I have it on my runner up list!
- Your friendly neighbourhood Doctor Loxley
SOMA

SOMA is a game by horror giants Frictional Games famous of course for the Preumbra and Amnesia games.
Unlike these games the focus on SOMA is less about avoiding combat and hiding and more about puzzles and storyline/immersion.
Some may argue that SOMA is nothing more than a walking simulator, and to a varying degree they would be right, but in comparison to games like Dear Ester and Vanishing of Ethan Carter SOMA places you directly into the events. Yes you are going through the underwater complex after a big scale event, and through audio and text logs you are piecing together what happened, but in this regards it is no difference to how the events of Bioshock or DeadSpace play out. You are still very much dead-centre of the action, and your choices can and do have an effect on the world.

Now already you will notice I have made a reference to Bioshock. As SOMA is a game that uses water as a medium for isolation compared to the more traditional 'space' of SciFi, it is hard not to make this comparison. However I would ask you to keep Bioshock out of this. Let us not forget that we know more about the surface of Mars than we do about the depths of our own oceans. This is less about exploiting a popular game franchise, and more about making use of the familiar (and yet alien) to creepy if not terrifying purposes.

The thing about SOMA however, the very thing that makes it so great is not it's heart thumping chase scenes or underwater claustrophobia. It's the existential questions it makes you ask yourself.
Traditionally games that fall under the walking simulator genre title, they usually have some sort of question to ask or s message to portray, and in this case SOMA is no different, except that it's question is far more reaching than about how real is imagination, or how coming out as a lesbian can seem like fighting a terrible monster. This game instead makes you question what it means to be alive.
- Should we stand by the MRS GREN requirements and dictionary definition of sentience, or instead is a more I think; therefore I am am approach more suitable. If something thinks it's alive, is it? Do we have the right to stand over it and arbitrarily declare it wrong with no right to life?

It are those questions where SOMA really shines.
Now I know what many of you will be thinking right now, you are well educated, you know about science and synapses and to you, you already know the answer. After all this is science we are talking about, there's no room for wishy-washy grey-nonsense...
Well before I played this game I felt the same, I felt this was a black and white situation and played through the first 2/3rds of the game being unchallenged with that notion. Then the remaining 3rd happened and my mind was blown.
So I would advise you to play this game, go through it at your own pace and explore everything there is. Ask yourself the questions it wants you to ask and at the end see if you still hold the same thoughts you did.
I know that even after months after completing the game, I still can't answer one of the questions, there are just too many ethical based variables, and the fact that this game has put me in that situation, a situation that NO other game has ever done before, is why I have it on my runner up list!
- Your friendly neighbourhood Doctor Loxley
Monday, 4 January 2016
PC Game of the Year - 2015: Runner Up #1
Greetings friends!
So here we are again! Time to discuss the PC games released within 2015 that were I as a gamer felt were worthy of being included within the discussion for PC Game of the Year 2015!

As an FYI, this year I am going to spread the posts out a little with 4 Runners Up, 1 Winner and 1 Wild Card. Now these are NOT a Top 5, the 4 Runners Up are in no way in any particular order.

Runner Up: Mad Max
Released in August and developed by Avalanche Studiosthis game had a lot to live up to following on from the truly beautiful film released earlier; Fury Road.
In this game you play the role of Max himself as some sort of strange hybridisation between both actors; Mel and Tom. At times you resemble both and yet neither actors. It is my understanding that this is as a result of the franchise tie-in being an after thought and originally the game was scheduled to be just any other 'post-apoc wasteland' game.
This game does Open World almost perfectly, including reasons for you the player to explore every nook and cranny of the Big White and not only for mission-based reasons.

It is funny really, with hindsight this game is everything that Batman: Arkham Knight tried to be and more. It has plenty of vehicular combat, but not too much, it's melee system uses the same reactive combo system that is the staple of the Arkham games, but it does not feel like a lazy import, instead it feels brutal and lethal, which is exactly what you want as the wanderer of the wastes.
If you have read anything about this game, no doubt you will have seen it compared to Metal Gear Sold V, which I think does a disservice to both games as they are far too different however suffered from sharing the same release date.

I have always said that for me the ultimate test of a video game is simply; "did I have fun?" For which this game gives a resounding YES!
From start to finish Mad Max is an exhilarating rush of blood and gasoline that gives you the player a feel for life in the wastes from the struggles of eating maggots to the thrill of NOX as you try to outrun one of the myriad dust-storms that threaten to destroy everything in it's path from settlement, to wanderer alike.
Of course there is the question of if the game is so good, why isn't it Game of the Year? Well I would say that this game scratched many itches for me, but the reason for it not reaching that point is less to do with the game's flaws and more to the point of certain other games knocking their proverbial balls out of the park.
So should you as a player play Mad Max? Hells yeah! It has it all, deeply moving moments, action, humour, it has it all! Plus a vehicle that you can customise! Oh and perhaps I didn't mention this before, it runs like a dream! From beginning to end it is clear that Avalanche did exactly what is needed for a modern day PC, and made sure it runs well!
If it is not already in your Steam catalogue grab it and enjoy it for exactly what it is; a fun, action fuelled (if somewhat silly) romp through the Big White Wastes!
- Your friendly neighbourhood Doctor Loxley
So here we are again! Time to discuss the PC games released within 2015 that were I as a gamer felt were worthy of being included within the discussion for PC Game of the Year 2015!

As an FYI, this year I am going to spread the posts out a little with 4 Runners Up, 1 Winner and 1 Wild Card. Now these are NOT a Top 5, the 4 Runners Up are in no way in any particular order.

Runner Up: Mad Max
Released in August and developed by Avalanche Studiosthis game had a lot to live up to following on from the truly beautiful film released earlier; Fury Road.
In this game you play the role of Max himself as some sort of strange hybridisation between both actors; Mel and Tom. At times you resemble both and yet neither actors. It is my understanding that this is as a result of the franchise tie-in being an after thought and originally the game was scheduled to be just any other 'post-apoc wasteland' game.
This game does Open World almost perfectly, including reasons for you the player to explore every nook and cranny of the Big White and not only for mission-based reasons.

It is funny really, with hindsight this game is everything that Batman: Arkham Knight tried to be and more. It has plenty of vehicular combat, but not too much, it's melee system uses the same reactive combo system that is the staple of the Arkham games, but it does not feel like a lazy import, instead it feels brutal and lethal, which is exactly what you want as the wanderer of the wastes.
If you have read anything about this game, no doubt you will have seen it compared to Metal Gear Sold V, which I think does a disservice to both games as they are far too different however suffered from sharing the same release date.

I have always said that for me the ultimate test of a video game is simply; "did I have fun?" For which this game gives a resounding YES!
From start to finish Mad Max is an exhilarating rush of blood and gasoline that gives you the player a feel for life in the wastes from the struggles of eating maggots to the thrill of NOX as you try to outrun one of the myriad dust-storms that threaten to destroy everything in it's path from settlement, to wanderer alike.
Of course there is the question of if the game is so good, why isn't it Game of the Year? Well I would say that this game scratched many itches for me, but the reason for it not reaching that point is less to do with the game's flaws and more to the point of certain other games knocking their proverbial balls out of the park.
So should you as a player play Mad Max? Hells yeah! It has it all, deeply moving moments, action, humour, it has it all! Plus a vehicle that you can customise! Oh and perhaps I didn't mention this before, it runs like a dream! From beginning to end it is clear that Avalanche did exactly what is needed for a modern day PC, and made sure it runs well!
If it is not already in your Steam catalogue grab it and enjoy it for exactly what it is; a fun, action fuelled (if somewhat silly) romp through the Big White Wastes!
- Your friendly neighbourhood Doctor Loxley
Saturday, 2 January 2016
New Years Resolutions: 2016
Greetings friends,
So following on from yesterday's post where I looked at how my previous resolutions turned out, here's my attempts at 2016's resolutions:
Media
So I'm going to be carrying on with both Hobby Sofa and New Fairbank News for hobby stuffs. My aims there to keep the blog as regular as before and not changing the format. I'm going to try to keep the 4 episode a year plan going, plus I'm also going to look at the possibilities of video recording in addition to audio.
Is this realistic? I'd say so.
Games
I have only 2 games I am pledging towards this year, the first of course is First Law: Override, and for that the pledge is to finish painting my Red Claw as well as Raiders in time for DaffCon in April.
The second pledge is to try and also provide assistance and support for Moonstone. This involves painting up a full Dominion force which considering the models I've already managed to acquire shouldn't be a problem.
Is this realistic? It had better be!
- And that is all I have planned for this year. It's a small pledge but one that I am pretty sure I can stick to.
2015 was not the best year for me, it was comprised of polar opposites from long extended downs due to sickness, to the unprecedented highs of seeing Override reach beta status. To be honest I would be quite happy if 2016 just stayed in a middle ground.
On that note, stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
So following on from yesterday's post where I looked at how my previous resolutions turned out, here's my attempts at 2016's resolutions:
Media
So I'm going to be carrying on with both Hobby Sofa and New Fairbank News for hobby stuffs. My aims there to keep the blog as regular as before and not changing the format. I'm going to try to keep the 4 episode a year plan going, plus I'm also going to look at the possibilities of video recording in addition to audio.
Is this realistic? I'd say so.
Games
I have only 2 games I am pledging towards this year, the first of course is First Law: Override, and for that the pledge is to finish painting my Red Claw as well as Raiders in time for DaffCon in April.
The second pledge is to try and also provide assistance and support for Moonstone. This involves painting up a full Dominion force which considering the models I've already managed to acquire shouldn't be a problem.
Is this realistic? It had better be!
- And that is all I have planned for this year. It's a small pledge but one that I am pretty sure I can stick to.
2015 was not the best year for me, it was comprised of polar opposites from long extended downs due to sickness, to the unprecedented highs of seeing Override reach beta status. To be honest I would be quite happy if 2016 just stayed in a middle ground.
On that note, stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
Friday, 1 January 2016
New Years Resolutions: A Year in Relection
Greetings friends!
So in January this year I put forward this pledge towards New Years Resolutions: http://newfairbank.blogspot.co.uk/2015/01/new-years-resolutions-infinity-rises.html
In it I declared that realistically I wanted to put out 4 Episodes of Hobby Sofa, keep LoxBotLive going, play 2 games of Infinity take my annual pilgrimage by train & bus and be a better father and husband.
Let's have a look at those 'realistic' pledges and if they were maintained?
Hobby Sofa:
Well technically we put out 4 episodes this year, however two of them were kind of a single episode, so I kinda dropped the ball on that one.
This is all down to episode 10 having a 3 month delay between recording and publishing.
LoxBotLive:
So this has been going pretty well this year, and in the last year j tried out using green screen - ok that didn't work out so well so I'm going to try some other things.
Those who watch may be wondering what the deal is and why there hasn't been an episode post Halloween. That's basically because just like last year I've taken a winter hiatus, due to return soon do watch this space.
I'm quite happy with where the show is currently.
Infinity:
So I didn't play my 2 games of Infinity, I didn't even play 1! This was a shame, but that is because of the taking off of First Law: Override, so I'm counting that as a separate success in it's own way.
Home life:
So I made my annual pilgrimage and looking to do it again this summer. And I everything else has been pretty good.
I'm also going to be bringing back my #RazorsEdge show as soon as the weather gets a little better, so that's going to be good too!
Anyway, happy new year to you all and let's rock in January as we do every year!
Until then, stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
So in January this year I put forward this pledge towards New Years Resolutions: http://newfairbank.blogspot.co.uk/2015/01/new-years-resolutions-infinity-rises.html
In it I declared that realistically I wanted to put out 4 Episodes of Hobby Sofa, keep LoxBotLive going, play 2 games of Infinity take my annual pilgrimage by train & bus and be a better father and husband.
Let's have a look at those 'realistic' pledges and if they were maintained?
Hobby Sofa:
Well technically we put out 4 episodes this year, however two of them were kind of a single episode, so I kinda dropped the ball on that one.
This is all down to episode 10 having a 3 month delay between recording and publishing.
LoxBotLive:
So this has been going pretty well this year, and in the last year j tried out using green screen - ok that didn't work out so well so I'm going to try some other things.
Those who watch may be wondering what the deal is and why there hasn't been an episode post Halloween. That's basically because just like last year I've taken a winter hiatus, due to return soon do watch this space.
I'm quite happy with where the show is currently.
Infinity:
So I didn't play my 2 games of Infinity, I didn't even play 1! This was a shame, but that is because of the taking off of First Law: Override, so I'm counting that as a separate success in it's own way.
Home life:
So I made my annual pilgrimage and looking to do it again this summer. And I everything else has been pretty good.
I'm also going to be bringing back my #RazorsEdge show as soon as the weather gets a little better, so that's going to be good too!
Anyway, happy new year to you all and let's rock in January as we do every year!
Until then, stay safe and be excellent to each other!
- Your friendly neighbourhood Doctor Loxley
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