Well last night New Fairbank Radio recorded Episode 04, this will be edited tonight and released.
I'm not going to reveal what happened, but what I will say is that I completely underestimated the party, already they are becoming strong enough to bring down some of the toughest monsters in the game, which did mean that last night's game wasn't as fun as it should have been.
You see, as it stood at the start of the session, I thought the creature I was sending against them would cut through them like a warm knife through butter, but when you hear the show you'll see that things did not quite work out like that at all.
How can this be adjusted?
Well one idea that I've been toying with for a short while is altering the bonuses on cards, or at the very least certain cards.
For example, the common chest plate:
Currently this awards +2 Df. Now this can with relative ease make someone's Df an 8, which as we all know from Masters like Lilith is very hard to breakthrough.
Maybe instead of +2 it should be +1? My original thoughts were that as a player can only equip one chest card that the most they can raise their Df by is +2, and therefore it's ok.
What do you think? Or am I instead being silly, and keeping the stat as it currently is, is the best idea and instead I should just throw stronger beasties at the party?
Another idea I've had is about room looting. I'll be honest, I don't like how a room is currently looted (each party member must flip/cheat a 10+) if anything it actually penalises a larger party, but in reality having more party members should increase the likelihood of finding extra loot.
Based on that I am proposing a new idea for Room Looting; a 10+ is still required, and the flip is made by a player decided by the party (remember potions are no longer 'on pickup' and there is the chance of booby-traps, so a high Df is good for that) however for each additional player searching you flip an extra card up to the usual +3 modifier.
Should this be cheatable though? I'm inclined to say yes but only by the person doing the flip.
So there we go, at the very least these gaming sessions is helping to sort out the rules and cards for MaliQuest.
Oh and one last thing!
The Mechanical Assistant shown here in it's rare form:
As you can see, currently using this is a (1) Action, and it has some very good abilities, but how often is it going to be used?
Yes it can give a guaranteed +Tome, for say Surge or Bunny Replacement, but is this really all that useful when it means you can only cast the spell once?
There is the possibility of it being altered into a (0) Action, but then there are further issues:
Namely Colette's hat (please ignore the mod cog). Bunny Replacement, much like the original Mannequin Replacement is supposed to be a rare pull off and requires a Soul Stone to pull off, but when combined with the Mech Assistant only requires a cheated in Tome to trigger, which means if the Mech Assistant is made into a (0) Action, the triple tome can be achieved twice per turn, that's 2 Beasties dead each turn.
So I think, maybe make Bunny Replacement a Quad Tome requirement? But then this becomes impossible without the Mech Assistant, and I really like the Bunny Replacement trigger.
Maybe the answer is to just remove the Mech Assistant from the game?
I'd love to hear your thoughts.
And on that note, stay safe and I'll see you breachside.
- Your friendly neighbourhood Doctor Loxley