Good Monday everyone!
It's been a while now since my last post and as much as I hate to admit it, it's not going to be a happy one.
So I've been reading more and more about Malifaux v2 and I've read and heard a lot of people talking about the new puzzles that the game brings to the table, and yet more discussions about hidden synergies and the many abilities designed around using skill and greater use of ability combos etc.
Now I'm sure to most people this sounds like a great thing, the icing on the cake and like all your Christmas presents come at once, but let me tell you what I think of when I hear this.
Work, effort, frustration.
I play the new version, I read the new cards and I listen to the new chats and my head begins to hurt.
I can't explain it, but when I played v1, the rules made perfect sense to me, everything about them fell into place and I understood it, but I try and play v2 and nothing makes sense, the changes that have been made literally is really confusing for my brain.
This to me seems like a game for people who enjoy solving Maths Equasions, where as me, I like playing games with minimal thought that allows me to smash heads.
It's strange, one of my favourite games ever was GW's GorkaMorka, now this game is infamous for being one of the most silly, simple and childish games ever made by GW, and it's true it was all of that, but in being so simple it became something more.
As silly as it sounds, this was Malifaux v1 to me. There was something about the game that I just can't put my finger on it, but it was simple.
Once you got your head around cheats and stones there was nothing else that wasn't on the cards and based on your crew selection and choice of strategy your game could be as complicated or as simple as you wanted, and if you wanted a simple game then you could do, because even if the opponent wanted complicated, they could as their complexities rarely extended beyond their own crews and actions.
Now it feels like I need to be aware of every possible action and combination of my own crew and the oponents just to play the game, never mind compete.
And that's the thing, when I play, I like to shut my brain off. I like to kick back and just let my gut play the game with zero thought behind it. You see every day my brain is in over drive, it's absorbing every bit of information and using that its trying to calculate every possible outcome of that information, it's how I deal with my real life paranoia that at any point at any time we could all be killed by something, anything!
So when I play a game, I don't want to think. I want to shut my brain down and have fun!
This is why I was quietly against upgrades from the outset, I know a lot disagree with me but I see them as like W40K 2ndEd Wargear, giving you access to abilities and equipment not normally used by the base character. I look at those cards and I just see numbers, nothing means anything and I really struggle to see which one is better for me in my situation, so what happened? I never took them. Ever. Seriously, I never once took any Wargear, same with the WFB equivalent, it was on the base character or nothing at all.
As you can imagine, I got smashed, and I knew that in order to play better i needed to use the Wargear cards, but being unable to get past the selection process, I instead just stopped playing, because it wasnt fun for me.
So there we have it. Sure to some the changes are great, all those new puzzles, combos and potential synergies available, it's fantastic. But for me it's hell on earth.
- Your friendly neighbourhood Doctor Loxley