Good Tuesday everyone!
This week on New Fairbank Radio we'll be preparing for the next level of the dungeon campaign, this means briefly discussing how we felt the Basic Deck worked, and which Aspects characters want to adopt moving forward.
More importantly, we'll also be looking at a lot of the Malifax v2 rules and seeing which ones we want to introduce into MaliQuest, if any, and which MaliQuest rules we want to modify.
1). Soulstone Cache: do we want to reduce the total down from 8 to 7?
2). Soulstone use: do we want to make it create positive flips rather than adding to?
- My current opinion is no, as being able to increase the player's potential Attack and Defence scores allows for a greater scale of Monster stats to be made available.
3). Soulstone Flips: Do we want to allow Soulstones to guarantee a Suit to be made available?
4). Casting: My initial plan is to take on the v2 use of casting and being an opposed duel rather than against a total set by the caster. Unlike v2 however I want to trial it without Target Numbers at all.
5). Resurrecting: How should this be changed? Currently the mechanic is very boring and feels like it's bolted on to the game mechanics (which technically it is). Currently my thoughts are rather than being an (all) or (2) Action, to resurrect a party member you need to spend a Soulstone and use (1) AP. this means players still have their (0) Action and a single (1) Action left.
- Plus, as the dead player is being summoned as Slow (-1AP, which usually results in the player having 1AP) it's as if the Resurrecting player is giving them one of their Actions. So you lose an AP, and the dead player gains one.
I'd be curious to hear any thoughts on these points prior to our recording tomorrow.
And on that note: stay safe and I'll see you breachside!
- Your friendly neighbourhood Doctor Loxley