Tuesday 29 September 2015

First Law: Override - Beta Rosters

Greetings friends!

Today i'd like to share with you what I hope will be the first pass at Official First Law: Override Rosters!


These currently come in 2 flavours:

First is the Stand-Alone Roster. This is the one for a one off game of 500Nt where you don't intend to make use of the campaign system.

It might sound a bit strange to people; why have a campaign driven game if we are then going to release print&play rosters that encourage one off games?

The answer is simple: the game is fun enough for that!

I remember a lot of the time when playing GW Specialist Games like Necromunda and GorkaMorka where essentially the game didn't really begin until after a few games were under your belt and the stat/skill increases started to roll in. If you were unfortunate enough to get yourself caught in a loosing spiral, then this would heavily screw with your enjoyment of the game.

So maybe you only want to play a one off game to test a Force out? Or maybe you want to play in an organised play event? Then this is where the stand alone game comes into its own.

The stats for our units have been allocated in such a way that you don't feel your Force is gimped to begin with, you can compete straight outta the box so to speak.

Sure a lot of the fun equipment and skills are gated behind the Technomancy (Tm) and Initiative (In) stats, but these are about rewarding those who are lucky and adding a bit of advanced fun and added complexity over time. Even without these a force is still extremely fun to play and can be as varied as you fancy. Want to play a Raider force with a Big Bro, 2 Ghosts each rocking 3 Link Bots? Go for it! It is a Hack heavy 'list' that really well balanced the risk/reward mechanic that we have tried our best to implement within this game. If however it doesn't work for you and you would rather less link bots and more actual gun toting dudes, then you know to do that in future games!

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Next up is the Campaign Roster. Unlike the stand alone roster, this is designed for use within a campaign for you to record your full 1,000+ Force.

Notice the column on the far right, the one called Selection? It is here you record your current selection for the game you are playing.
Maybe your game requires 600Nt, so you write down the total Nt in that column, and then the total should add up to 600 or less.
- I personally find it is a good place to mark your units who are recovering from injuries that force them to skip a game. I personally show this by putting a big X in that space.

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So give them a look, play around a little and let us know what you think is missing.

We look forward to any and all feedback!

Until next time; stay safe and be excellent to each other!

- Your friendly neighbourhood Doctor Loxley

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