Good evening everyone,
So an idea came to me earlier today, an idea that I believe may solve my balance issues I've been noticing over the past few test plays.
This idea is simple in concept, it's just implementing it that would be laborious.
What I'm talking about is generally changing stats but also smoothing things out to work in a nicer way.
So at the moment the default Df is 4, this though the +2-1 rule can be raised to 6.
As I have made painfully obvious, I don't like this, I don't like it one bit.
What I am proposing is that baseline Df is dropped to 3, so it can still be added to, but in doing so will only reach 5 as a max.
Next up, I want to remove Cb from weapons, and make that a baseline stat, also of 3.
You can see where I'm going with this right?
You want a high Df, then you must sacrifice Cb, you want a high Cb, then you can't add to your Df.
Of course you can be Jack of All and add +1 to both, but what about your Ca or your Wd? Yes Ca is also getting dropped to 3, but Wds are staying at 6 for now.
But that's not all!
With a Ca of only 3 you're unlikely to get many spells off.
What if Casting was an opposed duel much like Combat?
The way I see it, for a caster, casting a fire spell is no different to firing a pistol, but for some reason Malifaux requires that you play it differently.
So what do you think?
Am I going a bridge too far?
Should I just reduce baseline Df by 1 and leave it at that?
Is there an idea that I haven't even thought of?
Your thoughts would be greatly appreciated.
- Your friendly neighbourhood Doctor Loxley